May 2011
3 posts
new cleafix
/* new clearfix */
.clearfix:after {
visibility: hidden;
display: block;
font-size: 0;
content: " ";
clear: both;
height: 0;
}
* html .clearfix { zoom: 1; } /* IE6 */
*:first-child+html .clearfix { zoom: 1; } /* IE7 */
Elliot Jay Stocks — Progressive enhancement →
You make the experience as good as you can make it, and then people will get an experience that is suitable to what they’re viewing the movie on.
March 2011
0 posts
October 2010
13 posts
20 Things Worth Knowing About Beer - The Oatmeal →
Steve Jobs: Thoughts on Flash →
I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that...
Just because something looks good doesn’t mean its useful. And just because...
– 52weeksofux.com
Good Fucking Design Advice →
Because sometimes, being your own worst critic is not enough.
Responsive Web Design →
The control which designers know in the print medium, and often desire in the web medium, is simply a function of the limitation of the printed page. We should embrace the fact that the web doesn’t have the same constraints, and design for this flexibility. But first, we must “accept the ebb and flow of things.”
John Allsopp, “A Dao of Web Design”
2 tags
Sống là hạnh phúc →
Bất kỳ ai, trong một giây phút không bốc đồng, không khổ hạnh, không thù hận, không căm ghét ức chế bất mãn… cũng có thể trìu mến tự nói với bản thân rằng cuộc sống của mình thế này là được. Đạt được ước mơ, có người yêu, nhặt được tiền, được săn đón và khen ngợi…, người ta có thể nói chắc nịch là tôi hạnh phúc. Nhưng đó chỉ là một khỏanh khắc bạn thấy hạnh phúc, không phải là một tinh thần...
2 tags
Design Without Designers →
Design without designers? Those who dislike the ambiguity and uncertainty of human judgments, with its uncertain track record and contradictory statements will try to abolish the human element in favor of the certainty that numbers and data appear to offer. But those who want the big gains that creative judgment can produce will follow their own judgment. The first case will bring about the...
July 2010
1 post
52 Weeks of UX: Wireframing is not a religion →
Ah, the wireframe. The bread-and-butter of the UX designer. The IA’s best friend. And possibly, the bane of your existence. It all depends on how you view them.
Wireframes are an indispensable tool for design thinking—a digital sketch pad—ready to be drawn and erased, scrapped or resurrected…